Ink and quill

item survival:inkandquill · from game

Used to write in books and papers

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Produced by (1)

Filters
RecipeCategoryIngredients → output
ink and quill grid

Can be generated by (2)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Scribe clutter randomizer 3.45%
Library randomizer 1.79%

Found in structures (19)

StructureKind
medium structure
average-town-uncommon village
Resonance Archive storystructure
underground-uncommon-lowerchance structure
underground-translocator-common structure
graves5 structure
calix storystructure
coalmine storystructure
shoppingcentre storystructure
sunrift storystructure
thepanopticon storystructure
university storystructure
megastructures-romanbathhouse-virrno structure
megastructures-giantcathedral-dampus structure
surfaceunderground-virrnocave-virrno structure
mediumruins structure
largeruins-0201-ifoz-o11 structure
largeruins-0202-ifoz-o11 structure
largeruins-0203-ifoz-o11 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.