Ink and quill
item
survival:inkandquill
· from game
Used to write in books and papers
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| ink and quill | grid |
Can be generated by (2)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Scribe clutter randomizer | 3.45% |
| Library randomizer | 1.79% |
Found in structures (19)
| Structure | Kind |
|---|---|
| medium | structure |
| average-town-uncommon | village |
| Resonance Archive | storystructure |
| underground-uncommon-lowerchance | structure |
| underground-translocator-common | structure |
| graves5 | structure |
| calix | storystructure |
| coalmine | storystructure |
| shoppingcentre | storystructure |
| sunrift | storystructure |
| thepanopticon | storystructure |
| university | storystructure |
| megastructures-romanbathhouse-virrno | structure |
| megastructures-giantcathedral-dampus | structure |
| surfaceunderground-virrnocave-virrno | structure |
| mediumruins | structure |
| largeruins-0201-ifoz-o11 | structure |
| largeruins-0202-ifoz-o11 | structure |
| largeruins-0203-ifoz-o11 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.