Plain glasses

item survival:clothes-face-glasses · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior Wearable CollectibleBehaviorWearable CollectibleBehavior/BehaviorWearable.cs

Can be generated by (3)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Scribe clutter randomizer 3.45%
Accessory randomizer (Medium status) 2.17%
Library randomizer 1.79%

Found in structures (3)

StructureKind
Resonance Archive storystructure
graves7 structure
mediumruins structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.