Chalk sand
block
survival:sand-chalk
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | UnstableFalling |
BlockBehaviorUnstableFalling |
BlockBehavior/BehaviorUnstableFalling.cs |
Used in (4)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Raw daub (weathered beige) (Item Recipe) | grid | |
| Raw daub (weathered beige) (Item Recipe) | grid | |
| Raw daub (golden brown) (Item Recipe) | grid | |
| mortar | barrel |
Dropped by (1)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Chalk sand | block | blockDrop | ×1 |
Found in structures (3)
| Structure | Kind |
|---|---|
| forlornhopedungeon | storystructure |
| sunrift | storystructure |
| quentin-waystones | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.