Board (Birch)
item
survival:plank-birch
· from game
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemPlank |
ItemPlank |
Item/ItemPlank.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Used in (6)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| crate (Item Recipe) | grid | |
| grid recipe | grid | |
| Large windmill sail (Item Recipe) | grid | |
| grid recipe | grid | |
| grid recipe | grid | |
| grid recipe | grid |
Found in structures (1)
| Structure | Kind |
|---|---|
| largeruins-0405-vil-o7 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.