Walnut log

block survival:log-placed-walnut-ud · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockLog BlockLog Block/BlockLog.cs
Behavior Pillar BlockBehaviorPillar BlockBehavior/BehaviorPillar.cs
Behavior MyceliumHost BlockBehaviorMyceliumHost BlockBehavior/BehaviorMyceliumHost.cs
Behavior WrenchOrientable BlockBehaviorWrenchOrientable BlockBehavior/BehaviorWrenchOrientable.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Walnut log ×1

Used in (6)

Filters
RecipeCategoryIngredients → output
Firewood (Item Recipe) grid
Wooden pan (Item Recipe) grid
grid recipe grid
grid recipe grid
Raw long bowstave (Item Recipe) grid
Wooden club (Item Recipe) grid

Dropped by (6)

Filters
SourceKindMechanismChance / Quantity
log-grown-walnut-ud block blockDrop ×1
log-grown-walnut-ns block blockDrop ×1
log-grown-walnut-we block blockDrop ×1
Walnut log block blockDrop ×1
Walnut log block blockDrop ×1
Walnut log block blockDrop ×1

Found in structures (1)

StructureKind
mediumruins structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.