log-grown-walnut-ud
block
survival:log-grown-walnut-ud
· from game
No display name found in any lang file — showing the raw code.
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockLog |
BlockLog |
Block/BlockLog.cs |
| Behavior | PushEventOnBlockBroken |
BlockBehaviorPushEventOnBlockBroken |
BlockBehavior/BehaviorPushEventOnBlockBroken.cs |
| Behavior | MyceliumHost |
BlockBehaviorMyceliumHost |
BlockBehavior/BehaviorMyceliumHost.cs |
| Behavior | RopeTieable |
BlockBehaviorRopeTieable |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Where to find (tree growth)
Climate band this tree species can generate in. See also the full Trees listing.
| Type | Species | Temp (°C) | Rain | Forest density | Soil fertility | Habitat |
|---|---|---|---|---|---|---|
| tree | Walnut sapling | 6–22 | 0.37–0.67 | 0.08–0.39 | 0.35–1 |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Walnut log | ×1 |
Found in structures (10)
| Structure | Kind |
|---|---|
| Village area | storystructure |
| forgottenvillage | storystructure |
| sunrift | storystructure |
| university | storystructure |
| megastructures-mountaincastle-ogdred-o10 | structure |
| megastructures-undergroundcastle-ogdred-o8 | structure |
| megastructures-auldburg-dampusandtiggetagg | structure |
| mediumruins | structure |
| largeruins-0102-femursnapper-o7 | structure |
| largeruins-0609-sirayne-o7 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.