Chalk gravel
block
survival:gravel-chalk
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | UnstableFalling |
BlockBehaviorUnstableFalling |
BlockBehavior/BehaviorUnstableFalling.cs |
Used in (6)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Fanned mixed cobblestone (Item Recipe) | grid | |
| Fanned chalk cobblestone (Item Recipe) | grid | |
| Fanned limestone cobblestone (Item Recipe) | grid | |
| Fanned white marble cobblestone (Item Recipe) | grid | |
| Fanned pink marble cobblestone (Item Recipe) | grid | |
| Fanned green marble cobblestone (Item Recipe) | grid |
Found in structures (4)
| Structure | Kind |
|---|---|
| shoppingcentre | storystructure |
| sunrift | storystructure |
| university | storystructure |
| desertspecifc-wildwest1-virrno-o4 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.