Andesite stone
item
survival:stone-andesite
· from game
Can be thrown or knapped into stone tools and weapons.
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemStone |
ItemStone |
Item/ItemStone.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
| Behavior | Throwable |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Used in (14)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| grid recipe | grid | |
| Fanned andesite cobblestone (Item Recipe) | grid |
gravel-* (andesite, granite, peridotite, phyllite) + sand-* + Andesite stone
→
Fanned andesite cobblestone ×2
|
| Fanned mixed cobblestone (Item Recipe) | grid |
gravel-* (andesite, chalk, chert, conglomerate, limestone, claystone, granite, sandstone, shale, basalt, peridotite, phyllite, slate, bauxite, suevite, whitemarble, greenmarble, redmarble, kimberlite) + sand-* + Bauxite stone + Andesite stone + Claystone stone + Conglomerate stone + Shale stone + Granite stone
→
Fanned mixed cobblestone ×2
|
| grid recipe | grid | |
| Mixed dry stone (Item Recipe) | grid |
Bauxite stone + Granite stone + Limestone stone + Conglomerate stone + Andesite stone + Claystone stone + Chalk stone + Phyllite stone + stonebrick-* (andesite, chalk, chert, conglomerate, limestone, claystone, granite, sandstone, shale, basalt, peridotite, phyllite, slate, bauxite)
→
Mixed dry stone
|
| grid recipe | grid | |
| Mixed dry stone fence (Item Recipe) | grid | |
| grid recipe | grid | |
| grid recipe | grid | |
| Stone hatchet | knapping | |
| Hoe | knapping | |
| Stone knife | knapping | |
| Stone shovel | knapping | |
| Stone spear | knapping |
Dropped by (16)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Cracked andesite | block | blockDrop | ×2.5 |
| Andesite boulders | block | blockDrop | ×5 |
| Andesite boulders | block | blockDrop | ×5 |
| Andesite boulders | block | blockDrop | ×5 |
| Andesite boulders | block | blockDrop | ×5 |
| Andesite stones | block | blockDrop | ×1 |
| Andesite stones | block | blockDrop | ×1 |
| Andesite stones | block | blockDrop | ×1 |
| Andesite stones | block | blockDrop | ×1 |
| Andesite rock | block | blockDrop | ×2.5 |
| stalagsection-andesite-14 | block | blockDrop | ×1.5 |
| stalagsection-andesite-12 | block | blockDrop | ×1.5 |
| stalagsection-andesite-10 | block | blockDrop | ×1.5 |
| stalagsection-andesite-08 | block | blockDrop | ×1.5 |
| stalagsection-andesite-06 | block | blockDrop | ×1.5 |
| stalagsection-andesite-04 | block | blockDrop | ×1.5 |
Found in structures (1)
| Structure | Kind |
|---|---|
| Resonance Archive | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.