Rough Diamond
item
survival:gem-diamond-rough
· from game
Gem
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemGem |
ItemGem |
Item/ItemGem.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Dropped by (12)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Wooden pan | block | panning | 0.70% |
| Diamond (low grade) | block | blockDrop | ×0.5 |
| Diamond (low grade) | block | blockDrop | ×0.9 |
| Diamond (low grade) | block | blockDrop | ×0.5 |
| Diamond (low grade) | block | blockDrop | ×0.9 |
| Diamond (medium grade) | block | blockDrop | ×0.45 |
| Diamond (medium grade) | block | blockDrop | ×0.8 |
| Diamond (medium grade) | block | blockDrop | ×1 |
| Diamond (high grade) | block | blockDrop | ×0.4 |
| Diamond (high grade) | block | blockDrop | ×0.7 |
| Diamond (high grade) | block | blockDrop | ×1 |
| Suevite impact rock | block | blockDrop | ×0.01 |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Treasure hunter trader | 7.5 | 12.5 | 0.75 | 1.25 | 1 |
Bought by traders (6)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Artisan trader | 9 | 15 | 0.75 | 1.25 | 1 |
| Artisan trader | 7.5 | 12.5 | 0.75 | 1.25 | 1 |
| Artisan trader | 6 | 10 | 0.75 | 1.25 | 1 |
| Luxuries trader | 9 | 15 | 0.75 | 1.25 | 1 |
| Luxuries trader | 7.5 | 12.5 | 0.75 | 1.25 | 1 |
| Luxuries trader | 6 | 10 | 0.75 | 1.25 | 1 |
Found in structures (12)
| Structure | Kind |
|---|---|
| small | structure |
| medium | structure |
| Trader camps in forest | structure |
| Resonance Archive | storystructure |
| Tobias cave area | storystructure |
| Treasure Hunter | storystructure |
| Village area | storystructure |
| calix | storystructure |
| largeforlornhopetower | storystructure |
| mansion | storystructure |
| university | storystructure |
| megastructures-visingsborg-dampus | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.