Wild daisy

block survival:flower-wilddaisy-free · from game

Flower

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockPlant BlockPlant Block/BlockPlant.cs
Behavior DropNotSnowCovered BlockBehaviorDropNotSnowCovered BlockBehavior/BehaviorDropNotSnowCovered.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
flower 7–20 0.4–0.75 0–0.31

NPC rewards (1)

NPCs whose dialogue can hand this over as a reward (e.g. for completing a small favor, or just for free) -- not something bought at a trade price.

Filters
NPCStack size
Herbalist ×1

Found in structures (16)

StructureKind
Tobias cave area storystructure
Village area storystructure
coalmine storystructure
sunrift storystructure
niclass-waystones structure
megastructures-oasis-stadrian structure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-wolfstonecastle-forest-par structure
megastructures-houseofusher-virrno structure
megastructures-jumblerockcastle-dampus structure
megastructures-auldburg-dampusandtiggetagg structure
megastructures-giantcathedral-dampus structure
largeruins-0102-femursnapper-o7 structure
largeruins-0607-sirayne-o7 structure
desertspecifc-o1-stadrian-deserthouse1 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.