Cracked granite

block survival:crackedrock-granite · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior BreakIfFloating BlockBehaviorBreakIfFloating BlockBehavior/BehaviorBreakIfFloating.cs
Behavior UnstableRock BlockBehaviorUnstableRock BlockBehavior/BlockBehaviorUnstableRock.cs

Where to find (natural deposits)

Read directly from the game's worldgen rules -- see Info for how this differs from an exact "X spawns at Y" guarantee. See also the full Deposits listing.

CategoryOccurs inTypical depth
rock andesite, chalk, chert, conglomerate, limestone, claystone, granite, sandstone, shale, basalt, peridotite, phyllite, slate shallow underground (relative height 0.5 -- Typical depth as a fraction of the world's height range: near 1.0 is close to the surface, near 0.0 is near the bottom of the world.)
rock andesite, chalk, chert, conglomerate, limestone, claystone, granite, sandstone, shale, basalt, peridotite, phyllite, slate shallow underground (relative height 0.5 -- Typical depth as a fraction of the world's height range: near 1.0 is close to the surface, near 0.0 is near the bottom of the world.)

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Granite stone ×2.5 (±0.5)

Found in structures (47)

StructureKind
small structure
medium structure
large structure
Lazaret area storystructure
Resonance Archive storystructure
Tobias cave area storystructure
underground-verycommon structure
underground-translocator-uncommon structure
underground-translocator-common structure
calix storystructure
coalmine storystructure
largeforlornhopetower storystructure
halitequarry storystructure
mansion storystructure
sunrift storystructure
thepanopticon storystructure
university storystructure
quentin-waystones structure
quentin-waystones structure
niclass-waystones structure
megastructures-forlornhopetower-common-niclass structure
megastructures-oasis-stadrian structure
megastructures-undergroundcastle-ogdred-o8 structure
megastructures-palaceofnestor-nybygget structure
megastructures-rockformation-niclass structure
megastructures-settlementofkeykeepers-sirayne structure
megastructures-jumblerockcastle-dampus structure
megastructures-auldburg-dampusandtiggetagg structure
village-stones-rowlyart village
village-samsvillage-redclay village
village-samsvillage-orange village
village-samsvillage-fireclay village
village-samsvillage-cream village
village-samsvillage-blackclay village
village-forest village
village-desert village
surface-translocators-3 structure
mediumruins structure
largeruins-0501-freianofvoid-o16 structure
largeruins-0603-sirayne-o7 structure
largeruins-0611-sirayne-o6 structure
largeruins-0613-sirayne-o11 structure
largeruins-0614-sirayne-o6 structure
largeruins-0617-sirayne-o4 structure
largeruins-0901-rowlyart-largeruin-o4 structure
desertspecifc-o2-stadrian-deserthouse2 structure
desertspecifc-o4-femursnapper-japoasis structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.