Fireclay brick
item
survival:burnedbrick-fire
· from game
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | Throwable |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) | |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Used in (7)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| bloomerybase | grid | |
| Bloomery chimney (Item Recipe) | grid | |
| Fireclay bricks (Item Recipe) | grid | |
| Fire brick kiln door | grid | |
| Fireclay brick grating (Item Recipe) | grid | |
| Fireclay brick stairs (Item Recipe) | grid | |
| Fireclay brick slab (Item Recipe) | grid |
Dropped by (7)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Bloomery base | block | blockDrop | ×6 |
| Bloomery base | block | blockDrop | ×6 |
| Bloomery base | block | blockDrop | ×6 |
| Bloomery base | block | blockDrop | ×6 |
| Bloomery chimney | block | blockDrop | ×3 |
| Damaged fireclay bricks | block | blockDrop | ×0.4 |
| Damaged fireclay brick grating | block | blockDrop | ×0.8 |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Building materials trader | 1.5 | 2.5 | 3 | 5 | 8 |
Found in structures (9)
| Structure | Kind |
|---|---|
| Trader camps in hot climate regions | structure |
| graves2 | structure |
| calix | storystructure |
| mine1 | storystructure |
| mine2 | storystructure |
| sunrift | storystructure |
| thepanopticon | storystructure |
| university | storystructure |
| megastructures-romanbathhouse-virrno | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.