Fireclay brick

item survival:burnedbrick-fire · from game

Stack size64

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior Throwable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Used in (7)

Filters
RecipeCategoryIngredients → output
bloomerybase grid
Bloomery chimney (Item Recipe) grid
Fireclay bricks (Item Recipe) grid
Fire brick kiln door grid
Fireclay brick grating (Item Recipe) grid
Fireclay brick stairs (Item Recipe) grid
Fireclay brick slab (Item Recipe) grid

Dropped by (7)

Filters
SourceKindMechanismChance / Quantity
Bloomery base block blockDrop ×6
Bloomery base block blockDrop ×6
Bloomery base block blockDrop ×6
Bloomery base block blockDrop ×6
Bloomery chimney block blockDrop ×3
Damaged fireclay bricks block blockDrop ×0.4
Damaged fireclay brick grating block blockDrop ×0.8

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Building materials trader 1.5 2.5 3 5 8

Found in structures (9)

StructureKind
Trader camps in hot climate regions structure
graves2 structure
calix storystructure
mine1 storystructure
mine2 storystructure
sunrift storystructure
thepanopticon storystructure
university storystructure
megastructures-romanbathhouse-virrno structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.