Bloomery chimney

block survival:bloomerychimney · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior Lockable BlockBehaviorLockable BlockBehavior/BehaviorLockable.cs
Behavior UnstableFalling BlockBehaviorUnstableFalling BlockBehavior/BehaviorUnstableFalling.cs
Behavior Unplaceable BlockBehaviorUnplaceable BlockBehavior/BehaviorUnplaceable.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Fireclay brick ×3 (±1)

Produced by (1)

Filters
RecipeCategoryIngredients → output
Bloomery chimney (Item Recipe) grid

Found in structures (2)

StructureKind
Village area storystructure
sunrift storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.