Fireclay bricks
block
survival:claybricks-good-fire
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | Block |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Fireclay bricks | ×1 |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Fireclay bricks (Item Recipe) | grid |
Dropped by (1)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Fireclay bricks | block | blockDrop | ×1 |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Building materials randomizer | 1.66% |
Found in structures (8)
| Structure | Kind |
|---|---|
| Resonance Archive | storystructure |
| Village area | storystructure |
| uncommon | structure |
| mansion | storystructure |
| megastructures-wolfstonecastle-desert-par | structure |
| megastructures-wolfstonecastle-dryclimate-par | structure |
| megastructures-wolfstonecastle-normalclimate-par | structure |
| megastructures-wolfstonecastle-forest-par | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.