Fireclay bricks

block survival:claybricks-good-fire · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class Block Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Fireclay bricks ×1

Produced by (1)

Filters
RecipeCategoryIngredients → output
Fireclay bricks (Item Recipe) grid

Dropped by (1)

Filters
SourceKindMechanismChance / Quantity
Fireclay bricks block blockDrop ×1

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Building materials randomizer 1.66%

Found in structures (8)

StructureKind
Resonance Archive storystructure
Village area storystructure
uncommon structure
mansion storystructure
megastructures-wolfstonecastle-desert-par structure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-wolfstonecastle-forest-par structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.