Barrel

block survival:barrel · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockBarrel BlockBarrel Systems/Barrel/BlockBarrel.cs
Behavior Lockable BlockBehaviorLockable BlockBehavior/BehaviorLockable.cs
Behavior UnstableFalling BlockBehaviorUnstableFalling BlockBehavior/BehaviorUnstableFalling.cs
Block entity Barrel BlockEntityBarrel Systems/Barrel/BEBarrel.cs

Produced by (1)

Filters
RecipeCategoryIngredients → output
Barrel (Item Recipe) grid

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Furniture trader 1.5 2.5 6 10 1

Found in structures (31)

StructureKind
Common trader camps structure
Large trader outposts structure
Trader camps in hot climate regions structure
Trader camps in forest structure
specialsurfaceruins structure
Tobias cave area storystructure
Treasure Hunter storystructure
Village area storystructure
underground-rare structure
graves2 structure
calix storystructure
coalmine storystructure
forgottenvillage storystructure
shoppingcentre storystructure
sunrift storystructure
thepanopticon storystructure
university storystructure
megastructures-oasis-stadrian structure
megastructures-visingsborg-dampus structure
megastructures-settlementofkeykeepers-sirayne structure
megastructures-normancastle-par structure
village-samsvillage-redclay village
village-samsvillage-orange village
village-samsvillage-fireclay village
village-samsvillage-cream village
village-samsvillage-blackclay village
village-femursnapper village
mediumruins structure
largeruins-0102-femursnapper-o7 structure
largeruins-0801-par-largeruin-o5 structure
largeruins-largeruins-shikitochi-o6-tinkersbakery structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.