underground/small/s-shelter5

schematic survival:worldgen/schematics/underground/small/s-shelter5.json · from game

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Size (X×Y×Z)7×6×8 blocks
Distinct block codes21
Fileworldgen/schematics/underground/small/s-shelter5.json · 11 KB (3 KB compressed)

Used by structures (1)

StructureKindReferenced asWeightQuantity
small structure underground/small/*

Blocks (21)

The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).

BlockCode
air game:air
Mold layer (sparse) game:attachingplant-sparsemold
Mold layer (spotty) game:attachingplant-spottymold
Clutter game:clutter
Granite cobblestone game:cobblestone-granite
crate game:crate
Loose rusty gears (4 pieces) game:loosegears-4
Granite stones game:loosestones-granite-free
Meta (Filler) game:meta-filler
Meta (Pathway) game:meta-pathway
Meta (Underground) game:meta-underground
Large pile of junk metal game:metalpartpile-large-north
microblock game:microblock
Dry gravel overlay 1 game:overlay-gravel-dry1
Dry gravel overlay 3 game:overlay-gravel-dry3
Dry gravel overlay 4 game:overlay-gravel-dry4
Oxidation layer (mid) game:oxidation-rust-3tall-mid
Oxidation layer (top) game:oxidation-rust-3tall-top
Granite rock game:rock-granite
rocktyped-rubble-free game:rocktyped-rubble-free
Spider web game:spiderweb

Items placed inside containers (1)

From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.

ItemCode
Resource randomizer game:stackrandomizer-resource

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