Wild vine

block survival:wildvine-section-north · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockVines BlockVines Block/BlockVines.cs

Produced by (1)

Filters
RecipeCategoryIngredients → output
Wild vine (Item Recipe) grid

Used in (2)

Filters
RecipeCategoryIngredients → output
Coil of rope (Item Recipe) grid
Wild vine tip (Item Recipe) grid

Found in structures (26)

StructureKind
Lazaret area storystructure
Village area storystructure
forgottenvillage storystructure
shoppingcentre storystructure
university storystructure
nybygget-translocatornexus structure
special-sunrifteperimentsmallruin-sirayne structure
megastructures-mountaincastle-ogdred-o10 structure
megastructures-palaceofnestor-nybygget structure
megastructures-auldburg-dampusandtiggetagg structure
village-ogdred village
village-forest village
village-femursnapper village
surfaceunderground-tiggetaggcave1-tiggetagg structure
surfaceunderground-tiggetaggcave2-tiggetagg structure
mediumruins structure
largeruins-0602-sirayne-o7 structure
largeruins-0604-sirayne-o7 structure
largeruins-0609-sirayne-o7 structure
largeruins-0610-sirayne-o6 structure
largeruins-0611-sirayne-o6 structure
largeruins-0702-femursnapper-largeruin-o4 structure
largeruins-0901-rowlyart-largeruin-o4 structure
largeruins-largeruins-femur-o3-overgrownruin structure
largeruins-largeruins-o7-ogdred-bigcastleruin1 structure
desertspecifc-mixco-viejo-o6-yapludepatte structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.