Wild vine tip

block survival:wildvine-end-north · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockVines BlockVines Block/BlockVines.cs

Produced by (1)

Filters
RecipeCategoryIngredients → output
Wild vine tip (Item Recipe) grid

Used in (1)

Filters
RecipeCategoryIngredients → output
Wild vine (Item Recipe) grid

Found in structures (24)

StructureKind
Lazaret area storystructure
Village area storystructure
forgottenvillage storystructure
shoppingcentre storystructure
university storystructure
nybygget-translocatornexus structure
special-sunrifteperimentsmallruin-sirayne structure
megastructures-mountaincastle-ogdred-o10 structure
megastructures-palaceofnestor-nybygget structure
megastructures-auldburg-dampusandtiggetagg structure
village-ogdred village
village-forest village
village-femursnapper village
surfaceunderground-tiggetaggcave1-tiggetagg structure
surfaceunderground-tiggetaggcave2-tiggetagg structure
mediumruins structure
largeruins-0609-sirayne-o7 structure
largeruins-0610-sirayne-o6 structure
largeruins-0611-sirayne-o6 structure
largeruins-0614-sirayne-o6 structure
largeruins-0702-femursnapper-largeruin-o4 structure
largeruins-0901-rowlyart-largeruin-o4 structure
largeruins-largeruins-femur-o3-overgrownruin structure
largeruins-largeruins-o7-ogdred-bigcastleruin1 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.