Carrot
item
survival:vegetable-carrot
· from game
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Used in (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| pickledvegetable | barrel |
Dropped by (2)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Growing carrots | block | blockDrop | ×3 |
| Mature carrots | block | blockDrop | ×11 |
Found in structures (2)
| Structure | Kind |
|---|---|
| Tobias cave area | storystructure |
| Village area | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.