Empty Brass Torch holder
block
survival:torchholder-brass-empty-south
· from game
Can be used to place torches inside, which will never burn out
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockTorchHolder |
BlockTorchHolder |
Block/BlockTorchHolder.cs |
| Behavior | HorizontalAttachable |
BlockBehaviorHorizontalAttachable |
BlockBehavior/BehaviorHorizontalAttachable.cs |
| Behavior | Lockable |
BlockBehaviorLockable |
BlockBehavior/BehaviorLockable.cs |
| Block entity | TorchHolder |
BlockEntityTorchHolder |
BlockEntity/BETorchTorchholder.cs |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Empty Brass Torch holder |
Found in structures (1)
| Structure | Kind |
|---|---|
| sunrift | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.