Broken static translocator
block
survival:statictranslocator-broken-north
· from game
Listed explicitly in the wiki's vs-manifest.json (includeItems: survival:statictranslocator-*), so it has a page even if nothing else here links to it.
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockStaticTranslocator |
BlockStaticTranslocator |
Systems/JonasDevices/BlockStaticTranslocator.cs |
| Behavior | HorizontalOrientable |
BlockBehaviorHorizontalOrientable |
BlockBehavior/BehaviorHorizontalOrientable.cs |
Found in structures (10)
| Structure | Kind |
|---|---|
| common | structure |
| underground-translocator-common-lowerchance | structure |
| underground-translocator-common | structure |
| nybygget-translocatornexus | structure |
| village-ogdred | village |
| surface-translocators-3 | structure |
| surface-translocators-1 | structure |
| surface-translocators-2 | structure |
| largeruins-largeruins-o7-ogdred-bigcastleruin1 | structure |
| desertspecifc-wildwest1-virrno-o4 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.