Furniture clutter randomizer

item survival:stackrandomizer-clutter-furniture · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Can generate (10)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Clutter
type: music-box1
block 10.00% 1
Clutter
type: music-box2
block 10.00% 1
Clutter
type: music-box3
block 10.00% 1
Clutter
type: music-box4
block 10.00% 1
Clutter
type: lantern/ground1
block 10.00% 1
Clutter
type: lantern/ground2
block 10.00% 1
Clutter
type: lantern/ground3
block 10.00% 1
Clutter
type: lantern/ground4
block 10.00% 1
Clutter
type: lantern/ground5
block 10.00% 1
Clutter
type: lantern/ground6
block 10.00% 1

Found in structures (19)

StructureKind
small structure
medium structure
specialsurfaceruins structure
average-village-common village
agricultural-village-main village
guild-village-main village
average-town-common village
military-town-main village
underground-samgrey-4 structure
underground-samgrey-2 structure
mansion storystructure
mine1 storystructure
mine2 storystructure
shoppingcentre storystructure
sunrift storystructure
megastructures-romanbathhouse-virrno structure
surfaceunderground-virrnocave-virrno structure
largeruins-0203-ifoz-o11 structure
largeruins-0617-sirayne-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.