Furniture clutter randomizer
item
survival:stackrandomizer-clutter-furniture
· from game
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemStackRandomizer |
ItemStackRandomizer |
Systems/Loot/ItemStackRandomizer.cs |
Can generate (10)
This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.
Filters
| Result | Kind | Chance | Quantity |
|---|---|---|---|
|
Clutter
type: music-box1 |
block | 10.00% | 1 |
|
Clutter
type: music-box2 |
block | 10.00% | 1 |
|
Clutter
type: music-box3 |
block | 10.00% | 1 |
|
Clutter
type: music-box4 |
block | 10.00% | 1 |
|
Clutter
type: lantern/ground1 |
block | 10.00% | 1 |
|
Clutter
type: lantern/ground2 |
block | 10.00% | 1 |
|
Clutter
type: lantern/ground3 |
block | 10.00% | 1 |
|
Clutter
type: lantern/ground4 |
block | 10.00% | 1 |
|
Clutter
type: lantern/ground5 |
block | 10.00% | 1 |
|
Clutter
type: lantern/ground6 |
block | 10.00% | 1 |
Found in structures (19)
| Structure | Kind |
|---|---|
| small | structure |
| medium | structure |
| specialsurfaceruins | structure |
| average-village-common | village |
| agricultural-village-main | village |
| guild-village-main | village |
| average-town-common | village |
| military-town-main | village |
| underground-samgrey-4 | structure |
| underground-samgrey-2 | structure |
| mansion | storystructure |
| mine1 | storystructure |
| mine2 | storystructure |
| shoppingcentre | storystructure |
| sunrift | storystructure |
| megastructures-romanbathhouse-virrno | structure |
| surfaceunderground-virrnocave-virrno | structure |
| largeruins-0203-ifoz-o11 | structure |
| largeruins-0617-sirayne-o4 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.