White marble rock

block survival:rock-whitemarble · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior BreakIfFloating BlockBehaviorBreakIfFloating BlockBehavior/BehaviorBreakIfFloating.cs
Behavior UnstableRock BlockBehaviorUnstableRock BlockBehavior/BlockBehaviorUnstableRock.cs

Where to find (natural deposits)

Read directly from the game's worldgen rules -- see Info for how this differs from an exact "X spawns at Y" guarantee. See also the full Deposits listing.

CategoryOccurs inTypical depth
rock phyllite moderate depth (relative height 0.4 -- Typical depth as a fraction of the world's height range: near 1.0 is close to the surface, near 0.0 is near the bottom of the world.)
rock slate moderate depth (relative height 0.4 -- Typical depth as a fraction of the world's height range: near 1.0 is close to the surface, near 0.0 is near the bottom of the world.)

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop White marble stone ×2.5 (±0.5)

Used in (1)

Filters
RecipeCategoryIngredients → output
grid recipe grid

Found in structures (8)

StructureKind
crossroads storystructure
thepanopticon storystructure
university storystructure
quentin-waystones structure
surfaceunderground-virrnocave-virrno structure
largeruins-0408-virrno-o7 structure
largeruins-1001-ace-roadsideinn-largeruin-o6 structure
desertspecifc-o1-stadrian-deserthouse1 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.