Peat
block
survival:peat-none
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockSoilDeposit |
BlockSoilDeposit |
Block/BlockSoilDeposit.cs |
| Behavior | UnstableFalling |
BlockBehaviorUnstableFalling |
BlockBehavior/BehaviorUnstableFalling.cs |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Peat brick | ×2 (±1) |
Found in structures (3)
| Structure | Kind |
|---|---|
| megastructures-visingsborg-dampus | structure |
| megastructures-mountaincastle-ogdred-o10 | structure |
| megastructures-settlementofkeykeepers-sirayne | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.