Large olivine crystal (variant 1)

block survival:crystal-olivine-large1-up · from game

Crystal

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockCrystal BlockCrystal Block/BlockCrystal.cs
Behavior OmniAttachable BlockBehaviorOmniAttachable BlockBehavior/BehaviorOmniAttachable.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Large olivine crystal (variant 1) ×1

Used in (1)

Filters
RecipeCategoryIngredients → output
Olivine (Item Recipe) grid

Dropped by (6)

Filters
SourceKindMechanismChance / Quantity
Large olivine crystal (variant 1) block blockDrop ×1
crystal-olivine-large1-down block blockDrop ×1
crystal-olivine-large1-north block blockDrop ×1
crystal-olivine-large1-east block blockDrop ×1
crystal-olivine-large1-south block blockDrop ×1
crystal-olivine-large1-west block blockDrop ×1

Found in structures (2)

StructureKind
common structure
common structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.