Medium chunk of Cassiterite
item
survival:ore-medium-cassiterite-granite
· from game
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | BlockOre |
BlockOre |
Block/BlockOre.cs |
| Behavior | BreakIfFloating |
BlockBehaviorBreakIfFloating |
BlockBehavior/BehaviorBreakIfFloating.cs |
| Behavior | UnstableRock |
BlockBehaviorUnstableRock |
BlockBehavior/BlockBehaviorUnstableRock.cs |
Where to find (natural deposits)
Read directly from the game's worldgen rules -- see Info for how this differs from an exact "X spawns at Y" guarantee. See also the full Deposits listing.
| Category | Occurs in | Typical depth |
|---|---|---|
| metalore | andesite, granite, basalt, peridotite, phyllite, slate (grade varies by rock type -- richer grades are rarer) | shallow underground (relative height 0.57 -- Typical depth as a fraction of the world's height range: near 1.0 is close to the surface, near 0.0 is near the bottom of the world.) |
| metalore | andesite, granite, basalt, peridotite, phyllite, slate (grade varies by rock type -- richer grades are rarer) | moderate depth (relative height 0.3 -- Typical depth as a fraction of the world's height range: near 1.0 is close to the surface, near 0.0 is near the bottom of the world.) |
Drops (2)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Medium crystallized chunk of Cassiterite | ×0.01 | |
| blockDrop | Medium chunk of Cassiterite | ×1.25 |
Dropped by (1)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Tin ore | block | blockDrop | ×1.25 |
Found in structures (2)
| Structure | Kind |
|---|---|
| Tobias cave area | storystructure |
| sunrift | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.