Pelt (Medium)
item
survival:hide-pelt-medium
· from game
A hide which has been preserved, and will not rot.
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Used in (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Fur lined reindeer herder shoes (Item Recipe) | grid |
Found in structures (2)
| Structure | Kind |
|---|---|
| Village area | storystructure |
| largeruins-0901-rowlyart-largeruin-o4 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.