Pelt (Large)

item survival:hide-pelt-large · from game

A hide which has been preserved, and will not rot.

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Used in (1)

Filters
RecipeCategoryIngredients → output
Fur lined reindeer herder shoes (Item Recipe) grid

Found in structures (3)

StructureKind
Trader camps in very cold climate regions structure
Village area storystructure
surfaceunderground-treewithcave-tiggetagg structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.