fruittree-cutting

block survival:fruittree-cutting · from game

No display name found in any lang file — showing the raw code.

Can be planted or grafted.

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockDynamicTreeBranch BlockFruitTreeBranch Systems/FruitTree/BlockFruitTreeBranch.cs
Block entity DynamicTreeBranch BlockEntityFruitTreeBranch Systems/FruitTree/BEFruitTreeBranch.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop fruittree-cutting ×1

Dropped by (2)

Filters
SourceKindMechanismChance / Quantity
fruittree-branch block blockDrop ×1
fruittree-cutting block blockDrop ×1

Found in structures (1)

StructureKind
Village area storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.