fruittree-cutting
block
survival:fruittree-cutting
· from game
No display name found in any lang file — showing the raw code.
Can be planted or grafted.
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockDynamicTreeBranch |
BlockFruitTreeBranch |
Systems/FruitTree/BlockFruitTreeBranch.cs |
| Block entity | DynamicTreeBranch |
BlockEntityFruitTreeBranch |
Systems/FruitTree/BEFruitTreeBranch.cs |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | fruittree-cutting | ×1 |
Dropped by (2)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| fruittree-branch | block | blockDrop | ×1 |
| fruittree-cutting | block | blockDrop | ×1 |
Found in structures (1)
| Structure | Kind |
|---|---|
| Village area | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.