fruittree-branch
block
survival:fruittree-branch
· from game
No display name found in any lang file — showing the raw code.
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockDynamicTreeBranch |
BlockFruitTreeBranch |
Systems/FruitTree/BlockFruitTreeBranch.cs |
| Block entity | DynamicTreeBranch |
BlockEntityFruitTreeBranch |
Systems/FruitTree/BEFruitTreeBranch.cs |
Where to find (natural growth)
Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.
Filters
| Category | Temp (°C) | Rain | Forest density | Soil fertility | Placement | Crop |
|---|---|---|---|---|---|---|
| other | -20–any | 0–1 | 0.3–0.8 |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | fruittree-cutting | ×1 |
Found in structures (7)
| Structure | Kind |
|---|---|
| Village area | storystructure |
| forgottenvillage | storystructure |
| forlornhopedungeon | storystructure |
| thepanopticon | storystructure |
| university | storystructure |
| megastructures-mountaincastle-ogdred-o10 | structure |
| megastructures-auldburg-dampusandtiggetagg | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.