fruittree-branch

block survival:fruittree-branch · from game

No display name found in any lang file — showing the raw code.

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockDynamicTreeBranch BlockFruitTreeBranch Systems/FruitTree/BlockFruitTreeBranch.cs
Block entity DynamicTreeBranch BlockEntityFruitTreeBranch Systems/FruitTree/BEFruitTreeBranch.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
other -20–any 0–1 0.3–0.8

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop fruittree-cutting ×1

Found in structures (7)

StructureKind
Village area storystructure
forgottenvillage storystructure
forlornhopedungeon storystructure
thepanopticon storystructure
university storystructure
megastructures-mountaincastle-ogdred-o10 structure
megastructures-auldburg-dampusandtiggetagg structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.