Flowerpot (Seasalt)

block survival:flowerpot-seasalt · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockPlantContainer BlockPlantContainer Block/BlockPlantContainer.cs
Behavior UnstableFalling BlockBehaviorUnstableFalling BlockBehavior/BehaviorUnstableFalling.cs
Block entity PlantContainer BlockEntityPlantContainer BlockEntity/BEPlantContainer.cs

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Artisan trader 5.25 8.75 1.5 2.5 1

Found in structures (4)

StructureKind
Trader camps in forest structure
Tobias cave area storystructure
Village area storystructure
forlornhopedungeon storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.