Lupine (Purple)
block
survival:flower-lupine-purple-free
· from game
Flower
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockLupine |
BlockLupine |
Block/BlockLupine.cs |
| Behavior | DropNotSnowCovered |
BlockBehaviorDropNotSnowCovered |
BlockBehavior/BehaviorDropNotSnowCovered.cs |
Where to find (natural growth)
Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.
Filters
| Category | Temp (°C) | Rain | Forest density | Soil fertility | Placement | Crop |
|---|---|---|---|---|---|---|
| flower | 1–19 | 0.3–0.8 | 0–0.35 | 0–0.4 | ||
| flower | 1–19 | 0.3–0.8 | 0–0.35 | 0–0.4 |
Found in structures (8)
| Structure | Kind |
|---|---|
| Trader camps in ruins repurposed cellars | structure |
| Tobias cave area | storystructure |
| Village area | storystructure |
| sunrift | storystructure |
| megastructures-oasis-stadrian | structure |
| surfaceunderground-treewithcave-tiggetagg | structure |
| largeruins-0607-sirayne-o7 | structure |
| desertspecifc-o1-stadrian-deserthouse1 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.