Forget me not

block survival:flower-forgetmenot-free · from game

Flower

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockPlant BlockPlant Block/BlockPlant.cs
Behavior DropNotSnowCovered BlockBehaviorDropNotSnowCovered BlockBehavior/BehaviorDropNotSnowCovered.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
flower 7–20 0.4–0.8 0–0.4
flower 7–20 0.6–0.9 0.5–1 0.2–1

Found in structures (20)

StructureKind
Tobias cave area storystructure
Village area storystructure
calix storystructure
coalmine storystructure
forlornhopedungeon storystructure
sunrift storystructure
university storystructure
megastructures-oasis-stadrian structure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-wolfstonecastle-forest-par structure
megastructures-houseofusher-virrno structure
megastructures-settlementofkeykeepers-sirayne structure
megastructures-undergroundlibrary-marlim structure
mediumruins structure
largeruins-0607-sirayne-o7 structure
largeruins-0612-sirayne-o6 structure
largeruins-0614-sirayne-o6 structure
largeruins-0617-sirayne-o4 structure
desertspecifc-o1-stadrian-deserthouse1 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.