Very rotten debarked log

block survival:debarkedlog-veryrotten-ud · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockLog BlockLog Block/BlockLog.cs
Behavior Pillar BlockBehaviorPillar BlockBehavior/BehaviorPillar.cs
Behavior WrenchOrientable BlockBehaviorWrenchOrientable BlockBehavior/BehaviorWrenchOrientable.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Very rotten debarked log ×1

Dropped by (3)

Filters
SourceKindMechanismChance / Quantity
Very rotten debarked log block blockDrop ×1
Very rotten debarked log block blockDrop ×1
Very rotten debarked log block blockDrop ×1

Found in structures (34)

StructureKind
Devastation area storystructure
calix storystructure
coalmine storystructure
largeforlornhopetower storystructure
halitequarry storystructure
mansion storystructure
mine1 storystructure
mine2 storystructure
shoppingcentre storystructure
sunrift storystructure
thepanopticon storystructure
university storystructure
nybygget-translocatornexus structure
special-sunrifteperimentsmallruin-sirayne structure
megastructures-forlornhopetower-common-niclass structure
megastructures-wolfstonecastle-desert-par structure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-wolfstonecastle-forest-par structure
megastructures-destroyedlargechurch-bodlacek structure
megastructures-houseofusher-virrno structure
megastructures-mountaincastle-ogdred-o10 structure
megastructures-normancastle-par structure
village-vsvillage village
village-forest village
surface-translocators-3 structure
mediumruins structure
largeruins-0105-dampus-o7 structure
largeruins-0201-ifoz-o11 structure
largeruins-0202-ifoz-o11 structure
largeruins-0203-ifoz-o11 structure
largeruins-0204-niclass-o7 structure
largeruins-0206-samgrey-o7 structure
largeruins-0401-samgrey-o7 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.