Very rotten debarked log

block survival:debarkedlog-veryrotten-ns · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockLog BlockLog Block/BlockLog.cs
Behavior Pillar BlockBehaviorPillar BlockBehavior/BehaviorPillar.cs
Behavior WrenchOrientable BlockBehaviorWrenchOrientable BlockBehavior/BehaviorWrenchOrientable.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Very rotten debarked log ×1

Found in structures (31)

StructureKind
Devastation area storystructure
coalmine storystructure
largeforlornhopetower storystructure
halitequarry storystructure
mine1 storystructure
mine2 storystructure
shoppingcentre storystructure
sunrift storystructure
thepanopticon storystructure
university storystructure
nybygget-translocatornexus structure
special-sunrifteperimentsmallruin-sirayne structure
megastructures-forlornhopetower-common-niclass structure
megastructures-wolfstonecastle-desert-par structure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-wolfstonecastle-forest-par structure
megastructures-destroyedlargechurch-bodlacek structure
megastructures-houseofusher-virrno structure
megastructures-normancastle-par structure
village-vsvillage village
village-forest village
surface-translocators-3 structure
mediumruins structure
largeruins-0202-ifoz-o11 structure
largeruins-0203-ifoz-o11 structure
largeruins-0204-niclass-o7 structure
largeruins-0206-samgrey-o7 structure
largeruins-0401-samgrey-o7 structure
largeruins-0617-sirayne-o4 structure
largeruins-0802-par-largeruin-o5 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.