Lazaret randomizer

item survival:stackrandomizer-lazaret · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Can generate (30)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Rosary item 7.89% 1
Japamala item 7.89% 1
Rusty wrist manacles item 7.89% 1
Rusty manacles item 7.89% 1
Japamala item 7.89% 1
Pillory item 7.89% 1
Nazar item 5.26% 1
Nazar item 5.26% 1
Nazar item 5.26% 1
Long gem studded bracelet item 2.63% 1
Falcon emblem item 2.63% 1
Clockmaker glasses item 2.63% 1
Ornamental cross item 2.63% 1
Gold gear amulet item 2.63% 1
Gold gorget item 2.63% 1
Vulture gorget item 2.63% 1
Jade amulet item 2.63% 1
Jambiya belt item 2.63% 1
Elk medallion (Star) item 2.63% 1
Elk medallion (Stiletto) item 2.63% 1
Byzantine crown item 1.32% 1
Temporal gear amulet item 1.32% 1
Golden funeral mask item 0.66% 1
Silver funeral mask item 0.66% 1
Black bronze funeral mask item 0.66% 1
Ceramic funeral mask item 0.66% 1
Green marble skull funeral mask item 0.66% 1
Bone funeral mask item 0.66% 1
Gear funeral mask item 0.66% 1
Lead funeral mask item 0.66% 1

Found in structures (2)

StructureKind
Lazaret area storystructure
sunrift storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.