Lazaret randomizer
item
survival:stackrandomizer-lazaret
· from game
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemStackRandomizer |
ItemStackRandomizer |
Systems/Loot/ItemStackRandomizer.cs |
Can generate (30)
This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.
Filters
| Result | Kind | Chance | Quantity |
|---|---|---|---|
| Rosary | item | 7.89% | 1 |
| Japamala | item | 7.89% | 1 |
| Rusty wrist manacles | item | 7.89% | 1 |
| Rusty manacles | item | 7.89% | 1 |
| Japamala | item | 7.89% | 1 |
| Pillory | item | 7.89% | 1 |
| Nazar | item | 5.26% | 1 |
| Nazar | item | 5.26% | 1 |
| Nazar | item | 5.26% | 1 |
| Long gem studded bracelet | item | 2.63% | 1 |
| Falcon emblem | item | 2.63% | 1 |
| Clockmaker glasses | item | 2.63% | 1 |
| Ornamental cross | item | 2.63% | 1 |
| Gold gear amulet | item | 2.63% | 1 |
| Gold gorget | item | 2.63% | 1 |
| Vulture gorget | item | 2.63% | 1 |
| Jade amulet | item | 2.63% | 1 |
| Jambiya belt | item | 2.63% | 1 |
| Elk medallion (Star) | item | 2.63% | 1 |
| Elk medallion (Stiletto) | item | 2.63% | 1 |
| Byzantine crown | item | 1.32% | 1 |
| Temporal gear amulet | item | 1.32% | 1 |
| Golden funeral mask | item | 0.66% | 1 |
| Silver funeral mask | item | 0.66% | 1 |
| Black bronze funeral mask | item | 0.66% | 1 |
| Ceramic funeral mask | item | 0.66% | 1 |
| Green marble skull funeral mask | item | 0.66% | 1 |
| Bone funeral mask | item | 0.66% | 1 |
| Gear funeral mask | item | 0.66% | 1 |
| Lead funeral mask | item | 0.66% | 1 |
Found in structures (2)
| Structure | Kind |
|---|---|
| Lazaret area | storystructure |
| sunrift | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.