Bookshelf

block survival:bookshelf · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockBookshelf BlockBookshelf Block/BlockBookshelf.cs
Behavior Lockable BlockBehaviorLockable BlockBehavior/BehaviorLockable.cs
Block entity Bookshelf BlockEntityBookshelf BlockEntity/BEBookshelf.cs
Block entity behavior ShapeMaterialFromAttributes BEBehaviorShapeMaterialFromAttributes BlockEntityBehavior/BEBehaviorShapeMaterialFromAttributes.cs

Produced by (4)

Filters
RecipeCategoryIngredients → output
foobar grid
Bookshelf (Item Recipe) grid
Bookshelf (Item Recipe) grid
Bookshelf (Item Recipe) grid

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Furniture trader 6 10 6 10 1

Found in structures (6)

StructureKind
Trader camps in hot climate regions structure
Trader camps in forest structure
Tobias cave area storystructure
Treasure Hunter storystructure
Village area storystructure
sunrift storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.