Bookshelf
block
survival:bookshelf
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockBookshelf |
BlockBookshelf |
Block/BlockBookshelf.cs |
| Behavior | Lockable |
BlockBehaviorLockable |
BlockBehavior/BehaviorLockable.cs |
| Block entity | Bookshelf |
BlockEntityBookshelf |
BlockEntity/BEBookshelf.cs |
| Block entity behavior | ShapeMaterialFromAttributes |
BEBehaviorShapeMaterialFromAttributes |
BlockEntityBehavior/BEBehaviorShapeMaterialFromAttributes.cs |
Produced by (4)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| foobar | grid | |
| Bookshelf (Item Recipe) | grid | |
| Bookshelf (Item Recipe) | grid | |
| Bookshelf (Item Recipe) | grid |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Furniture trader | 6 | 10 | 6 | 10 | 1 |
Found in structures (6)
| Structure | Kind |
|---|---|
| Trader camps in hot climate regions | structure |
| Trader camps in forest | structure |
| Tobias cave area | storystructure |
| Treasure Hunter | storystructure |
| Village area | storystructure |
| sunrift | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.