Dry grass
item
game:drygrass
· from betterruins
Used in (9)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| clutter (Item Recipe) | grid | |
| clutter (Item Recipe) | grid | |
| clutter (Item Recipe) | grid |
Toymaker's Blueprint + Flax twine + Flax fibers ×2 + Dry grass ×2 + Plain cloth + Stick + clutter
→
clutter
|
| clutter (Item Recipe) | grid |
Toymaker's Blueprint + Flax twine + Flax fibers ×2 + Dry grass ×2 + Plain cloth + Stick + clutter
→
clutter
|
| Slanted sod roof (Item Recipe) | grid | |
| Sod roof ridge (Item Recipe) | grid | |
| Sod roof tip (Item Recipe) | grid | |
| Sod roof corner (inner) (Item Recipe) | grid | |
| Sod roof corner (outer) (Item Recipe) | grid |
Found in structures (9)
| Structure | Kind |
|---|---|
| medium | structure |
| common | structure |
| Large trader outposts | structure |
| Resonance Archive | storystructure |
| Treasure Hunter | storystructure |
| Village area | storystructure |
| common | structure |
| underground-samgrey-4 | structure |
| megastructures-auldburg-dampusandtiggetagg | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.