Stonemason's Blueprint

item betterruins:br-schematic-stone · from betterruins

These Blueprints are reusable, containing the secrets of forgotten recipes crafted by masters of their trade. (Note: Clutter items will appear twice in the recipe browser right below here. The lower ones will work the others will not be clickable.)
Stack size1

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Used in (19)

Filters
RecipeCategoryIngredients → output
overlay-damagedstone (Item Recipe) grid
grid recipe grid
Stonemason's Blueprint + chisel-* + cobblestone-* (travertine, andesite, chalk, chert, conglomerate, limestone, claystone, granite, sandstone, shale, basalt, peridotite, phyllite, slate, bauxite) → agedstonebricks-{rock}
grid recipe grid
Stonemason's Blueprint + chisel-* + rockpolished-* (redmarble, whitemarble, greenmarble, andesite, chalk, chert, conglomerate, limestone, claystone, granite, sandstone, shale, basalt, peridotite, phyllite, slate, bauxite) → polishedrockold-full-{rock}
grid recipe grid
Stonemason's Blueprint + chisel-* + polishedrockold-full-* (redmarble, whitemarble, greenmarble, andesite, chalk, chert, conglomerate, limestone, claystone, granite, sandstone, shale, basalt, peridotite, phyllite, slate, bauxite) → polishedrockold-cobbled-{rock}
grid recipe grid
Stonemason's Blueprint + chisel-* + rock-* (andesite, chalk, chert, conglomerate, limestone, claystone, granite, sandstone, shale, basalt, peridotite, phyllite, slate, obsidian, kimberlite, scoria, tuff, bauxite, halite, suevite, whitemarble, redmarble, greenmarble, travertine) → crackedrock-{rock}
grid recipe grid
Stonemason's Blueprint + chisel-* + stonebricks-* (andesite, chalk, chert, conglomerate, limestone, claystone, granite, sandstone, shale, basalt, peridotite, phyllite, slate, bauxite) → crackedstonebricks-{rock}
grid recipe grid
Stonemason's Blueprint + Mortar + brickcourse-four-running-* (black, brown, cream, fire, gray, orange, red, tan) ×16 → claybricks-uneven-four-running-{clay} ×16
grid recipe grid
Stonemason's Blueprint + Mortar + brickcourse-four-soldier-* (black, brown, cream, fire, gray, orange, red, tan) ×16 → claybricks-uneven-four-soldier-{clay} ×16
grid recipe grid
Stonemason's Blueprint + Mortar + brickcourse-four-header-* (black, brown, cream, fire, gray, orange, red, tan) ×16 → claybricks-uneven-four-header-{clay} ×16
grid recipe grid
claybricks-uneven-four-running-fire (Item Recipe) grid
claybricks-uneven-four-soldier-fire (Item Recipe) grid
claybricks-uneven-four-header-fire (Item Recipe) grid
claybricks-uneven-four-running-fire (Item Recipe) grid
diamond-stone-clean-aged (Item Recipe) grid
diamond-stone-dark-aged (Item Recipe) grid
diamond-stone-light-aged (Item Recipe) grid
diamond-stone-mixed-aged (Item Recipe) grid
grid recipe grid
Stonemason's Blueprint + stone-* (andesite, chalk, chert, conglomerate, limestone, claystone, granite, sandstone, shale, basalt, peridotite, phyllite, slate, bauxite) ×4 + clay-* + Bone ×2 + bonysoil → cobbleskull-{rock} ×2

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Gear randomizer 0.58%

Found in structures (4)

StructureKind
sunrift storystructure
university storystructure
mediumruins structure
desertspecifc-o4-femursnapper-japoasis structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.