Stonemason's Blueprint
item
betterruins:br-schematic-stone
· from betterruins
These Blueprints are reusable, containing the secrets of forgotten recipes crafted by masters of their trade.
(Note: Clutter items will appear twice in the recipe browser right below here. The lower ones will work the others will not be clickable.)
| Stack size | 1 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Used in (19)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| overlay-damagedstone (Item Recipe) | grid | |
| grid recipe | grid |
Stonemason's Blueprint + chisel-* + cobblestone-* (travertine, andesite, chalk, chert, conglomerate, limestone, claystone, granite, sandstone, shale, basalt, peridotite, phyllite, slate, bauxite)
→
agedstonebricks-{rock}
|
| grid recipe | grid |
Stonemason's Blueprint + chisel-* + rockpolished-* (redmarble, whitemarble, greenmarble, andesite, chalk, chert, conglomerate, limestone, claystone, granite, sandstone, shale, basalt, peridotite, phyllite, slate, bauxite)
→
polishedrockold-full-{rock}
|
| grid recipe | grid |
Stonemason's Blueprint + chisel-* + polishedrockold-full-* (redmarble, whitemarble, greenmarble, andesite, chalk, chert, conglomerate, limestone, claystone, granite, sandstone, shale, basalt, peridotite, phyllite, slate, bauxite)
→
polishedrockold-cobbled-{rock}
|
| grid recipe | grid |
Stonemason's Blueprint + chisel-* + rock-* (andesite, chalk, chert, conglomerate, limestone, claystone, granite, sandstone, shale, basalt, peridotite, phyllite, slate, obsidian, kimberlite, scoria, tuff, bauxite, halite, suevite, whitemarble, redmarble, greenmarble, travertine)
→
crackedrock-{rock}
|
| grid recipe | grid |
Stonemason's Blueprint + chisel-* + stonebricks-* (andesite, chalk, chert, conglomerate, limestone, claystone, granite, sandstone, shale, basalt, peridotite, phyllite, slate, bauxite)
→
crackedstonebricks-{rock}
|
| grid recipe | grid |
Stonemason's Blueprint + Mortar + brickcourse-four-running-* (black, brown, cream, fire, gray, orange, red, tan) ×16
→
claybricks-uneven-four-running-{clay} ×16
|
| grid recipe | grid |
Stonemason's Blueprint + Mortar + brickcourse-four-soldier-* (black, brown, cream, fire, gray, orange, red, tan) ×16
→
claybricks-uneven-four-soldier-{clay} ×16
|
| grid recipe | grid |
Stonemason's Blueprint + Mortar + brickcourse-four-header-* (black, brown, cream, fire, gray, orange, red, tan) ×16
→
claybricks-uneven-four-header-{clay} ×16
|
| grid recipe | grid |
Stonemason's Blueprint + hammer-* + claybricks-uneven-four-running-* (gray, brown, orange, red, tan)
→
brickruin-irregular-{clay}
|
| claybricks-uneven-four-running-fire (Item Recipe) | grid | |
| claybricks-uneven-four-soldier-fire (Item Recipe) | grid | |
| claybricks-uneven-four-header-fire (Item Recipe) | grid | |
| claybricks-uneven-four-running-fire (Item Recipe) | grid | |
| diamond-stone-clean-aged (Item Recipe) | grid | |
| diamond-stone-dark-aged (Item Recipe) | grid | |
| diamond-stone-light-aged (Item Recipe) | grid | |
| diamond-stone-mixed-aged (Item Recipe) | grid | |
| grid recipe | grid |
Stonemason's Blueprint + stone-* (andesite, chalk, chert, conglomerate, limestone, claystone, granite, sandstone, shale, basalt, peridotite, phyllite, slate, bauxite) ×4 + clay-* + Bone ×2 + bonysoil
→
cobbleskull-{rock} ×2
|
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Gear randomizer | 0.58% |
Found in structures (4)
| Structure | Kind |
|---|---|
| sunrift | storystructure |
| university | storystructure |
| mediumruins | structure |
| desertspecifc-o4-femursnapper-japoasis | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.