surface/ancient/tear-drop

schematic survival:worldgen/schematics/surface/ancient/tear-drop.json · from game

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Size (X×Y×Z)15×22×15 blocks
Distinct block codes11
Fileworldgen/schematics/surface/ancient/tear-drop.json · 15 KB (3 KB compressed)

Used by structures (1)

StructureKindReferenced asWeightQuantity
raresurfaceruins structure surface/ancient/*

Blocks (11)

The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).

BlockCode
Bony soil game:bonysoil
Meta (block layer) game:meta-blocklayer
Meta (Filler) game:meta-filler
Meta (Underground) game:meta-underground
microblock game:microblock
Granite rock game:rock-granite
Low fertility soil game:soil-low-none
soil-low-normal game:soil-low-normal
Stone path game:stonepath-free
Stone path game:stonepathfullblock
storagevessel-abyss game:storagevessel-abyss

Items placed inside containers (3)

From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.

ItemCode
Accessory randomizer (Low status) game:stackrandomizer-accessory-lowstatus
Tool randomizer (Copper) game:stackrandomizer-coppertool
Weapon randomizer (Copper) game:stackrandomizer-copperweapon

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