surface/ancient/tear-drop
schematic
survival:worldgen/schematics/surface/ancient/tear-drop.json
· from game
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| Size (X×Y×Z) | 15×22×15 blocks |
|---|---|
| Distinct block codes | 11 |
| File | worldgen/schematics/surface/ancient/tear-drop.json · 15 KB (3 KB compressed) |
Used by structures (1)
| Structure | Kind | Referenced as | Weight | Quantity |
|---|---|---|---|---|
| raresurfaceruins | structure | surface/ancient/* |
Blocks (11)
The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).
| Block | Code |
|---|---|
| Bony soil | game:bonysoil |
| Meta (block layer) | game:meta-blocklayer |
| Meta (Filler) | game:meta-filler |
| Meta (Underground) | game:meta-underground |
| microblock | game:microblock |
| Granite rock | game:rock-granite |
| Low fertility soil | game:soil-low-none |
| soil-low-normal | game:soil-low-normal |
| Stone path | game:stonepath-free |
| Stone path | game:stonepathfullblock |
| storagevessel-abyss | game:storagevessel-abyss |
Items placed inside containers (3)
From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.
| Item | Code |
|---|---|
| Accessory randomizer (Low status) | game:stackrandomizer-accessory-lowstatus |
| Tool randomizer (Copper) | game:stackrandomizer-coppertool |
| Weapon randomizer (Copper) | game:stackrandomizer-copperweapon |
This file belongs to the game or the mod named above; it is served here, compressed, only so it can be viewed in the 3D viewer.