Wooden toggle

block survival:woodentoggle-ns · from game

Mechanical power part

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockToggle BlockToggle Systems/MechanicalPower/Block/BlockToggle.cs
Behavior NWOrientable BlockBehaviorNWOrientable BlockBehavior/BehaviorNWOrientable.cs
Block entity Generic Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Block entity behavior Burning BEBehaviorBurning BlockEntityBehavior/BEBehaviorBurning.cs
Block entity behavior MPToggle BEBehaviorMPToggle Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorToggle.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Wooden toggle ×1

Produced by (1)

Filters
RecipeCategoryIngredients → output
Wooden toggle (Item Recipe) grid

Dropped by (2)

Filters
SourceKindMechanismChance / Quantity
Wooden toggle block blockDrop ×1
woodentoggle-we block blockDrop ×1

Found in structures (4)

StructureKind
Village area storystructure
largeforlornhopetower storystructure
megastructures-forlornhopetower-common-niclass structure
largeruins-0405-vil-o7 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.