Wild bee hive (Large)

block survival:wildbeehive-large · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockBeehive BlockBeehive Block/BlockBeehive.cs
Behavior Unstable BlockBehaviorUnstable BlockBehavior/BehaviorUnstable.cs
Block entity Beehive BlockEntityBeehive BlockEntity/BEBeehive.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
other 5–35 0.35–0.95 0.25–1

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Honeycomb

Found in structures (13)

StructureKind
underground-verycommon structure
thepanopticon storystructure
megastructures-oasis-stadrian structure
megastructures-romanbathhouse-virrno structure
village-forest village
mediumruins structure
largeruins-0701-femursnapper-largeruin-o4 structure
largeruins-0702-femursnapper-largeruin-o4 structure
largeruins-1001-ace-roadsideinn-largeruin-o6 structure
largeruins-largeruins-femur-o3-overgrownruin structure
largeruins-largeruins-shikitochi-o6-tinkersbakery structure
desertspecifc-o2-stadrian-deserthouse2 structure
desertspecifc-o4-femursnapper-japoasis structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.