Wild bee hive (Large)
block
survival:wildbeehive-large
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockBeehive |
BlockBeehive |
Block/BlockBeehive.cs |
| Behavior | Unstable |
BlockBehaviorUnstable |
BlockBehavior/BehaviorUnstable.cs |
| Block entity | Beehive |
BlockEntityBeehive |
BlockEntity/BEBeehive.cs |
Where to find (natural growth)
Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.
Filters
| Category | Temp (°C) | Rain | Forest density | Soil fertility | Placement | Crop |
|---|---|---|---|---|---|---|
| other | 5–35 | 0.35–0.95 | 0.25–1 |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Honeycomb |
Found in structures (13)
| Structure | Kind |
|---|---|
| underground-verycommon | structure |
| thepanopticon | storystructure |
| megastructures-oasis-stadrian | structure |
| megastructures-romanbathhouse-virrno | structure |
| village-forest | village |
| mediumruins | structure |
| largeruins-0701-femursnapper-largeruin-o4 | structure |
| largeruins-0702-femursnapper-largeruin-o4 | structure |
| largeruins-1001-ace-roadsideinn-largeruin-o6 | structure |
| largeruins-largeruins-femur-o3-overgrownruin | structure |
| largeruins-largeruins-shikitochi-o6-tinkersbakery | structure |
| desertspecifc-o2-stadrian-deserthouse2 | structure |
| desertspecifc-o4-femursnapper-japoasis | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.