Maple seed

item survival:treeseed-maple · from game

Stack size64

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemTreeSeed ItemTreeSeed Item/ItemTreeSeed.cs

Used in (1)

Filters
RecipeCategoryIngredients → output
Maple amulet (Item Recipe) grid

Dropped by (18)

Filters
SourceKindMechanismChance / Quantity
Maple branchy leaves block blockDrop
Maple branchy leaves block blockDrop
Maple branchy leaves block blockDrop
Maple branchy leaves block blockDrop
Maple branchy leaves block blockDrop
Maple branchy leaves block blockDrop
Maple branchy leaves block blockDrop
Maple branchy leaves block blockDrop
Maple branchy leaves block blockDrop
Maple leaves block blockDrop
Maple leaves block blockDrop
Maple leaves block blockDrop
Maple leaves block blockDrop
Maple leaves block blockDrop
Maple leaves block blockDrop
Maple leaves block blockDrop
Maple leaves block blockDrop
Maple leaves block blockDrop

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Seed randomizer 3.21%

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Agriculture trader 3 5 3 5 2

Found in structures (1)

StructureKind
sunrift storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.