Maple branchy leaves
block
survival:leavesbranchy-grown2-maple
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockLeaves |
BlockLeaves |
Block/BlockLeaves.cs |
| Behavior | PushEventOnBlockBroken |
BlockBehaviorPushEventOnBlockBroken |
BlockBehavior/BehaviorPushEventOnBlockBroken.cs |
| Behavior | RainDrip |
BlockBehaviorRainDrip |
BlockBehavior/BlockBehaviorRainDrip.cs |
Drops (2)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Maple seed | ||
| blockDrop | Stick | ×1 |
Found in structures (4)
| Structure | Kind |
|---|---|
| forgottenvillage | storystructure |
| sunrift | storystructure |
| university | storystructure |
| megastructures-jumblerockcastle-dampus | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.