transmission-we
block
survival:transmission-we
· from game
No display name found in any lang file — showing the raw code.
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockTransmission |
BlockTransmission |
Systems/MechanicalPower/Block/BlockTransmission.cs |
| Behavior | NWOrientable |
BlockBehaviorNWOrientable |
BlockBehavior/BehaviorNWOrientable.cs |
| Block entity | Generic |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) | |
| Block entity behavior | Burning |
BEBehaviorBurning |
BlockEntityBehavior/BEBehaviorBurning.cs |
| Block entity behavior | MPTransmission |
BEBehaviorMPTransmission |
Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorTransmission.cs |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Transmission | ×1 |
Found in structures (1)
| Structure | Kind |
|---|---|
| Village area | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.