Transmission
block
survival:transmission-ns
· from game
Mechanical power part
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockTransmission |
BlockTransmission |
Systems/MechanicalPower/Block/BlockTransmission.cs |
| Behavior | NWOrientable |
BlockBehaviorNWOrientable |
BlockBehavior/BehaviorNWOrientable.cs |
| Block entity | Generic |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) | |
| Block entity behavior | Burning |
BEBehaviorBurning |
BlockEntityBehavior/BEBehaviorBurning.cs |
| Block entity behavior | MPTransmission |
BEBehaviorMPTransmission |
Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorTransmission.cs |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Transmission | ×1 |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Transmission (Item Recipe) | grid |
hammer (tool) + chisel (tool) + saw (tool) + Angled gears + plank-* ×8 + Resin ×2 + Lump of rendered fat
→
Transmission
|
Dropped by (2)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Transmission | block | blockDrop | ×1 |
| transmission-we | block | blockDrop | ×1 |