Tapestry
block
survival:tapestry-north
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockTapestry |
BlockTapestry |
Block/BlockTapestry.cs |
| Behavior | HorizontalAttachable |
BlockBehaviorHorizontalAttachable |
BlockBehavior/BehaviorHorizontalAttachable.cs |
| Block entity | Tapestry |
BlockEntityTapestry |
BlockEntity/BETapestry.cs |
Sold by traders (20)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Artisan trader | 3.75 | 6.25 | 0.75 | 1.25 | 1 |
| Artisan trader | 3.75 | 6.25 | 0.75 | 1.25 | 1 |
| Artisan trader | 3.75 | 6.25 | 0.75 | 1.25 | 1 |
| Artisan trader | 3.75 | 6.25 | 0.75 | 1.25 | 1 |
| Artisan trader | 3.75 | 6.25 | 0.75 | 1.25 | 1 |
| Artisan trader | 3.75 | 6.25 | 0.75 | 1.25 | 1 |
| Artisan trader | 5.25 | 8.75 | 0.75 | 1.25 | 1 |
| Artisan trader | 5.25 | 8.75 | 0.75 | 1.25 | 1 |
| Artisan trader | 5.25 | 8.75 | 0.75 | 1.25 | 1 |
| Artisan trader | 4.5 | 7.5 | 0.75 | 1.25 | 1 |
| Artisan trader | 4.5 | 7.5 | 0.75 | 1.25 | 1 |
| Artisan trader | 4.5 | 7.5 | 0.75 | 1.25 | 1 |
| Artisan trader | 6 | 10 | 0.75 | 1.25 | 1 |
| Artisan trader | 6 | 10 | 0.75 | 1.25 | 1 |
| Artisan trader | 6 | 10 | 0.75 | 1.25 | 1 |
| Artisan trader | 6 | 10 | 0.75 | 1.25 | 1 |
| Artisan trader | 6 | 10 | 0.75 | 1.25 | 1 |
| Artisan trader | 6 | 10 | 0.75 | 1.25 | 1 |
| Artisan trader | 6 | 10 | 0.75 | 1.25 | 1 |
| Artisan trader | 6 | 10 | 0.75 | 1.25 | 1 |
Found in structures (24)
| Structure | Kind |
|---|---|
| medium | structure |
| Village area | storystructure |
| underground-verycommon | structure |
| underground-uncommon-lowerchance | structure |
| underground-rare | structure |
| underground-samgrey-3 | structure |
| underground-samgrey-2 | structure |
| calix | storystructure |
| coalmine | storystructure |
| forlornhopedungeon | storystructure |
| largeforlornhopetower | storystructure |
| shoppingcentre | storystructure |
| sunrift | storystructure |
| thepanopticon | storystructure |
| university | storystructure |
| megastructures-forlornhopetower-common-niclass | structure |
| megastructures-destroyedlargechurch-bodlacek | structure |
| megastructures-castlewalls-catnoir | structure |
| megastructures-romanbathhouse-virrno | structure |
| megastructures-settlementofkeykeepers-sirayne | structure |
| megastructures-giantcathedral-dampus | structure |
| megastructures-wallsegment-niclass | structure |
| largeruins-0401-samgrey-o7 | structure |
| largeruins-0604-sirayne-o7 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.