Support beam (Ebony)
block
survival:supportbeam-ebony
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockSupportBeam |
BlockSupportBeam |
Systems/SupportBeams/BlockSupportBeam.cs |
| Block entity | Generic |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) | |
| Block entity behavior | SupportBeam |
BEBehaviorSupportBeam |
Systems/SupportBeams/BEBehaviorSupportBeam.cs |
Used in (4)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Wooden linkage (Item Recipe) | grid | |
| Metal windmill rotor (Item Recipe) | grid | |
| Windmill sail (Item Recipe) | grid | |
| Large windmill sail (Item Recipe) | grid |
Found in structures (5)
| Structure | Kind |
|---|---|
| Resonance Archive | storystructure |
| mansion | storystructure |
| sunrift | storystructure |
| thepanopticon | storystructure |
| megastructures-undergroundlibrary-marlim | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.