Chest

block survival:stationarybasket-west · from game

Listed explicitly in the wiki's vs-manifest.json (includeItems: survival:stationarybasket-*), so it has a page even if nothing else here links to it.

Used for storage.

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockGenericTypedContainer BlockGenericTypedContainer Block/BlockGenericTypedContainer.cs
Behavior BoatableGenericTypedContainer CollectibleBehaviorBoatableGenericTypedContainer Block/BlockGenericTypedContainer.cs
Behavior Lockable BlockBehaviorLockable BlockBehavior/BehaviorLockable.cs
Behavior CreatureContainer BlockBehaviorCreatureContainer BlockBehavior/BehaviorCreatureContainer.cs
Behavior Container BlockBehaviorContainer BlockBehavior/BehaviorContainer.cs
Behavior HorizontalOrientable BlockBehaviorHorizontalOrientable BlockBehavior/BehaviorHorizontalOrientable.cs
Block entity behavior Animatable BEBehaviorAnimatable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Found in structures (36)

StructureKind
Trader camps in hot climate regions structure
Trader camps in forest structure
specialsurfaceruins structure
Resonance Archive storystructure
Tobias cave area storystructure
Treasure Hunter storystructure
Village area storystructure
underground-translocator-common structure
underground-rare structure
underground-samgrey-4 structure
underground-samgrey-2 structure
forgottenvillage storystructure
largeforlornhopetower storystructure
mine1 storystructure
mine2 storystructure
shoppingcentre storystructure
sunrift storystructure
thepanopticon storystructure
university storystructure
megastructures-forlornhopetower-common-niclass structure
megastructures-houseofusher-virrno structure
megastructures-undergroundcastle-ogdred-o8 structure
megastructures-giantcathedral-dampus structure
village-prison village
village-forest village
village-desert village
mediumruins structure
largeruins-0201-ifoz-o11 structure
largeruins-0202-ifoz-o11 structure
largeruins-0203-ifoz-o11 structure
largeruins-0614-sirayne-o6 structure
largeruins-0615-sirayne-o6 structure
desertspecifc-o1-stadrian-deserthouse1 structure
desertspecifc-o2-stadrian-deserthouse2 structure
desertspecifc-desertruin2-virrno-o4 structure
desertspecifc-wildwest1-virrno-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.