stalagsection-granite-12
block
survival:stalagsection-granite-12
· from game
No display name found in any lang file — showing the raw code.
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockStalagSection |
BlockStalagSection |
Block/BlockStalagSection.cs |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Granite stone | ×1.5 (±0.5) |
Found in structures (12)
| Structure | Kind |
|---|---|
| medium | structure |
| Resonance Archive | storystructure |
| Tobias cave area | storystructure |
| underground-verycommon | structure |
| calix | storystructure |
| shoppingcentre | storystructure |
| sunrift | storystructure |
| thepanopticon | storystructure |
| megastructures-oasis-stadrian | structure |
| megastructures-settlementofkeykeepers-sirayne | structure |
| surfaceunderground-dampuscave-dampus | structure |
| mediumruins | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.